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DATE 2021-10-01

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MESSAGE
DATE 2021-10-20
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SUBJECT Subject: [Hangout - NYLXS] Pumpkins, markets, and one bad Apple
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Subject: [Hangout - NYLXS] Pumpkins, markets, and one bad Apple
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*Read and share online: *


*Please consider adding to your address book, which will
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Dear Ruben Safir,

Imagine your local farmers market: every Saturday the whole town
comes together to purchase fresh and homemade goods, enjoy the
entertainment, and find that there is always something for
everyone. Whatever you need, you can find it here, and anyone can
sign up to have their own little stand. It is a wonderful place,
or so it seems. Now, imagine starting out as a pumpkin farmer,
and you want to sell your pumpkins at this market. The market
owner asks 30% of every pumpkin that you sell. It's steep, but
the market owner -- we'll call him *Mr. Apple* -- owns all the
markets in your area, so you have little choice.

Let's continue this analogy and imagine that, since it is a
little hard for you to make ends meet, you decide to tell your
customers that they can come visit you at your farm to purchase
pumpkins. *Mr. Apple* overhears and shuts your stand down. You
explain that your business cannot be profitable this way, but the
grumpy market owner says that you can either comply or find
another place. At the end of your rope, you look for information
about starting your own farmers market, but it seems *Mr. Apple*
owns every building in town.

In the midst of Apple announcing its new products, attention is
drawn away from its ongoing battle to maintain its subjugation
over users globally. The Netherlands’ [Authority for Consumers
and Markets (ACM)][1] last month informed the U.S. technology
giant of its decision that the rules around the in-app payment
system are anticompetitive, making it the first antitrust
regulator to conclude that the company has abused market power in
the App Store. And while Apple is appealing this verdict, the
European Union is charging the company with [another antitrust
claim][2] concerning the App Store.

[1]: https://www.theglobeandmail.com/business/international-business/european-business/article-dutch-watchdog-finds-apples-app-store-payment-rules-are-anti/
[2]: https://www.thehindu.com/sci-tech/technology/apple-to-face-eu-antitrust-charge-over-nfc-chip/article36871254.ece

Globally, about 17% of all mobile phone users have an iPhone, but
Apple products and the iOS operating system are more popular in
the West, which has a substantial effect on those numbers. To
illustrate, in March 2021, [47% of all smartphone users][3] in
the United States were iPhone users. Apple holds 56.7% of the
United States mobile operating system market share, and in Europe
this is 30% (increased from almost 27% last year). It will come
as no surprise that Google Play and the Apple App Store are the
two main distributors of mobile apps globally. These numbers
illustrate further what our pumpkin farmer experiences: You
either play the game, follow the rules, and pay the fees
[arbitrarily determined by Apple][4], or you lose access to your
potential customers. However, you *can* install a 3rd party
application market on Android phones. One of them, called
[F-Droid][5], is one that exclusively distributes free software.

[3]: https://www.statista.com/statistics/236550/percentage-of-us-population-that-own-a-iphone-smartphone/
[4]: https://www.tweaktown.com/news/81567/apples-30-app-store-commission-is-supracompetitive-court-declares/index.html
[5]: https://f-droid.org/

As the judge in the recent *[Epic Games v Apple][6]* lawsuit in
the United States stated in her nearly 200 page court
opinion, "not every business is entitled to have access to what
is effectively shelf space if they cannot afford to pay a
commission to the platform host." The positions of Apple or
Google are hard to fight, because both organizations are
extremely powerful and they are financially able to protect this
power. Another reason is that court and governments globally lack
in-house technical expertise, they have to rely on
so-called "experts," who have immense influence on the
verdict. But most importantly, legislation on issues pertaining
to technology is so far behind that legal conclusions are
difficult to draw, and mostly appealed.

[6]: https://s3.documentcloud.org/documents/21060631/apple-epic-judgement.pdf

Why is it so hard to show that Apple is in the wrong here? *Epic
Games v Apple* sheds some light on this. To prove Apple was
monopolizing the market, it had to be established first what
market Apple would have this monopoly in. Apple has a hand in
many different markets. To name a few, the mobile phone market,
iOS apps, and the bigger gaming market. In this instance, it was
settled that the market was mobile game payments. In the
aforementioned case in the Netherlands, the focus was reduced to
primarily dating market apps.

These results [affect the verdict greatly][7], "Epic claimed
Apple had abused a monopoly on the iOS app ecosystem; Apple
claimed Fortnite was playing in the more competitive overall
digital game market." The conclusion bypasses Apple's control
over users of mobile phones and the App Store any iOS user is
controlled by, because Apple does not have a monopoly in *mobile
gaming*... yet.

[7]: https://www.theverge.com/2021/9/12/22667694/epic-v-apple-trial-fortnite-judge-yvonne-gonzalez-rogers-final-ruling-injunction-breakdown

Epic Games may have failed to demonstrate conclusively the
monopolist position of Apple when it comes to mobile game
payments, but according to Judge Yvonne Gonzalez Rogers of the
United States District Court for the Northern District of
California, "Apple’s anti-steering provisions hide critical
information from consumers and illegally stifle consumer
choice. When coupled with Apple’s incipient antitrust violations,
these anti-steering provisions are anticompetitive and a
nationwide remedy to eliminate those provisions is warranted."
This is a small victory for developers who would be allowed to
link to other in-app purchases and could potentially bypass
Apple's cut. The case of *Epic Games v Apple* is interesting
because it shakes the position of Apple, but let's not forget
that Epic Games itself has no intention for its users to be any
more free than Apple.

Nothing may come of this particular case either, as it will be
[held up in appeals][8] for the coming years, but countries all
over the world have come to realize that the position Apple has
ascribed itself violates people's rights, developer or
otherwise. In addition to the new charges from the [European
Committee][9], a parallel initiative to the *Epic Games v Apple*
court ruling in the US is the [Open App Markets Act][10], proposed
by Senators Amy Klobuchar, Richard Blumenthal, and Marsha
Blackburn, which would place a variety of restrictions on major
app marketplaces in order to protect competition. On August 31,
[South Korea passed new regulations][11] requiring Apple to accept
alternate payments in their respective app stores. Apple has made
other concessions in recent months as well, including
allowing "reader apps," any app that requires a subscription to
use, to direct users to their own [Web sites for
payments][12]. That specific guideline change came in response to
a probe by Japan's Fair Trade Commission.

[8]: https://www.businessinsider.com/apple-is-appealing-epic-games-case-anti-steering-2021-10?international=true&r=US&IR=T
[9]: https://edition.cnn.com/2021/04/30/tech/apple-eu-antitrust/index.html
[10]: https://www.blumenthal.senate.gov/imo/media/doc/8.11.21%20-%20Open%20App%20Markets%20Act%20-%20Bill%20Text.pdf
[11]: https://arstechnica.com/gadgets/2021/08/south-korea-law-forces-google-and-apple-to-open-up-app-store-payments/
[12]: https://appleinsider.com/articles/21/09/08/us-lawmakers-moving-forward-with-app-store-bill-despite-apple-changes

People, developers, and governments around the world are
beginning to rise against Apple's powerful and restrictive
position. According to a timeline [The Verge][13] put
together, "Apple has had to change more App Store policies
between August 26, 2021 to September 10, than in any other period
in its history." Apple is fighting to hold its grip on the App
Store, because it increasingly delivers a large percentage of its
annual profits at [an immense margin][14]. Apple (and Google)
often cite [safety and keeping users secure from malicious
software][15] as the main reasons why they should have the
unbridled right to control how and which software is distributed
to millions of users, and often also the main reason for imposing
Digital Restrictions Management (DRM), but at a margin estimated
at nearly 72%, you would think that they can afford to protect
users *and* their freedom.

[13]: https://www.theverge.com/22667242/apple-app-store-major-policy-changes-history
[14]: https://moneyprofitreport.com/epic-games-court-ruling-unlikely-to-seriously-damage-apples-services-business/
[15]: https://edition.cnn.com/2020/09/25/tech/apple-fortnite-epic-games-lawsuit/index.html

Threatening danger, fraud, or malware, are all clever and often
used ways of scaring users into agreeing to ever more restricting
user terms and conditions. The cost of developing ways to keep
users safe is not about finances, but power. Besides limiting
developers financially, they can also not distribute free
software via Apple. Again, under the guise of "protection,"
Apple's App Store only allows technologically restricted
software. And make no mistake, despite misleading advertising,
there is also [no freedom for users][16] in the way Apple runs
its App Store. We must remember that having freedom is
not "insecure," rather, it is a [precondition for true
privacy][17]. Without access to source code, we can never verify
privacy, or safety on Apple's devices.

[16]: https://www.fsf.org/campaigns/apple
[17]: https://www.fsf.org/bulletin/2019/spring/its-not-just-about-privacy

Every security claim about the benefits of vetting installable
software is actually an argument for a world where the *user can
choose which security vetting entity to trust*. This world
requires free software. You can think of this as the monopoly
Apple has -- a monopoly on who gets to decide what software is
installable and usable on iOS devices. There are no significant
competitors because Apple threatens them with legal action, and
takes extreme technical measures to stop users from trying them
out.

Instead of trying to maintain the status quo one court case after
the other, it is time to evolve, Apple, move forward *with*
freedom, not against it. As one of the most successful and
richest companies in the world, we can not let it tell us that
absolute control over our user freedom is a justifiable price to
pay to make sure its technology is up to par. Users deserve the
freedom to decide what programs they want to install and run on
their devices. Developers deserve a market place where they can
distribute their work. Apple is trying to hold on to the power
they currently have, but we have to rally [for change][18].

[18]: https://www.defectivebydesign.org/apple#email

If we do, Apple will have no choice but to stop trying to hold
users hostage on its platforms. But we also need to keep our eyes
on the goal. Just because some parties are fighting to take power
away from Apple, we cannot sit back and let power transfer from
one proprietary organization to another. Governments need to take
measures and proper legislation needs to be established, not to
assure financial gain for anyone, but for free software
developers to distribute and fund their work, and, and for the
freedom for users to control our own devices, to install and to
run the software we choose.

Zoë Kooyman
Program Manager

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Dear Ruben Safir,



Imagine your local farmers market: every Saturday the whole town
comes together to purchase fresh and homemade goods, enjoy the
entertainment, and find that there is always something for
everyone. Whatever you need, you can find it here, and anyone can
sign up to have their own little stand. It is a wonderful place,
or so it seems. Now, imagine starting out as a pumpkin farmer,
and you want to sell your pumpkins at this market. The market
owner asks 30% of every pumpkin that you sell. It's steep, but
the market owner -- we'll call him Mr. Apple -- owns all the
markets in your area, so you have little choice.



Let's continue this analogy and imagine that, since it is a
little hard for you to make ends meet, you decide to tell your
customers that they can come visit you at your farm to purchase
pumpkins. Mr. Apple overhears and shuts your stand down. You
explain that your business cannot be profitable this way, but the
grumpy market owner says that you can either comply or find
another place. At the end of your rope, you look for information
about starting your own farmers market, but it seems Mr. Apple
owns every building in town.



In the midst of Apple announcing its new products, attention is
drawn away from its ongoing battle to maintain its subjugation
over users globally. The Netherlands’ Authority for Consumers
and Markets (ACM)
last month informed the U.S. technology
giant of its decision that the rules around the in-app payment
system are anticompetitive, making it the first antitrust
regulator to conclude that the company has abused market power in
the App Store. And while Apple is appealing this verdict, the
European Union is charging the company with another antitrust
claim
concerning the App Store.



Globally, about 17% of all mobile phone users have an iPhone, but
Apple products and the iOS operating system are more popular in
the West, which has a substantial effect on those numbers. To
illustrate, in March 2021, 47% of all smartphone users in
the United States were iPhone users. Apple holds 56.7% of the
United States mobile operating system market share, and in Europe
this is 30% (increased from almost 27% last year). It will come
as no surprise that Google Play and the Apple App Store are the
two main distributors of mobile apps globally. These numbers
illustrate further what our pumpkin farmer experiences: You
either play the game, follow the rules, and pay the fees
arbitrarily determined by Apple, or you lose access to your
potential customers. However, you can install a 3rd party
application market on Android phones. One of them, called
F-Droid, is one that exclusively distributes free software.



As the judge in the recent Epic Games v Apple lawsuit in
the United States stated in her nearly 200 page court
opinion, "not every business is entitled to have access to what
is effectively shelf space if they cannot afford to pay a
commission to the platform host." The positions of Apple or
Google are hard to fight, because both organizations are
extremely powerful and they are financially able to protect this
power. Another reason is that court and governments globally lack
in-house technical expertise, they have to rely on
so-called "experts," who have immense influence on the
verdict. But most importantly, legislation on issues pertaining
to technology is so far behind that legal conclusions are
difficult to draw, and mostly appealed.



Why is it so hard to show that Apple is in the wrong here? Epic
Games v Apple
sheds some light on this. To prove Apple was
monopolizing the market, it had to be established first what
market Apple would have this monopoly in. Apple has a hand in
many different markets. To name a few, the mobile phone market,
iOS apps, and the bigger gaming market. In this instance, it was
settled that the market was mobile game payments. In the
aforementioned case in the Netherlands, the focus was reduced to
primarily dating market apps.



These results affect the verdict greatly, "Epic claimed
Apple had abused a monopoly on the iOS app ecosystem; Apple
claimed Fortnite was playing in the more competitive overall
digital game market." The conclusion bypasses Apple's control
over users of mobile phones and the App Store any iOS user is
controlled by, because Apple does not have a monopoly in mobile
gaming
... yet.



Epic Games may have failed to demonstrate conclusively the
monopolist position of Apple when it comes to mobile game
payments, but according to Judge Yvonne Gonzalez Rogers of the
United States District Court for the Northern District of
California, "Apple’s anti-steering provisions hide critical
information from consumers and illegally stifle consumer
choice. When coupled with Apple’s incipient antitrust violations,
these anti-steering provisions are anticompetitive and a
nationwide remedy to eliminate those provisions is warranted."
This is a small victory for developers who would be allowed to
link to other in-app purchases and could potentially bypass
Apple's cut. The case of Epic Games v Apple is interesting
because it shakes the position of Apple, but let's not forget
that Epic Games itself has no intention for its users to be any
more free than Apple.



Nothing may come of this particular case either, as it will be
held up in appeals for the coming years, but countries all
over the world have come to realize that the position Apple has
ascribed itself violates people's rights, developer or
otherwise. In addition to the new charges from the European
Committee
, a parallel initiative to the Epic Games v Apple
court ruling in the US is the Open App Markets Act, proposed
by Senators Amy Klobuchar, Richard Blumenthal, and Marsha
Blackburn, which would place a variety of restrictions on major
app marketplaces in order to protect competition. On August 31,
South Korea passed new regulations requiring Apple to accept
alternate payments in their respective app stores. Apple has made
other concessions in recent months as well, including
allowing "reader apps," any app that requires a subscription to
use, to direct users to their own Web sites for
payments
. That specific guideline change came in response to
a probe by Japan's Fair Trade Commission.



People, developers, and governments around the world are
beginning to rise against Apple's powerful and restrictive
position. According to a timeline The Verge put
together, "Apple has had to change more App Store policies
between August 26, 2021 to September 10, than in any other period
in its history." Apple is fighting to hold its grip on the App
Store, because it increasingly delivers a large percentage of its
annual profits at an immense margin. Apple (and Google)
often cite safety and keeping users secure from malicious
software
as the main reasons why they should have the
unbridled right to control how and which software is distributed
to millions of users, and often also the main reason for imposing
Digital Restrictions Management (DRM), but at a margin estimated
at nearly 72%, you would think that they can afford to protect
users and their freedom.



Threatening danger, fraud, or malware, are all clever and often
used ways of scaring users into agreeing to ever more restricting
user terms and conditions. The cost of developing ways to keep
users safe is not about finances, but power. Besides limiting
developers financially, they can also not distribute free
software via Apple. Again, under the guise of "protection,"
Apple's App Store only allows technologically restricted
software. And make no mistake, despite misleading advertising,
there is also no freedom for users in the way Apple runs
its App Store. We must remember that having freedom is
not "insecure," rather, it is a precondition for true
privacy
. Without access to source code, we can never verify
privacy, or safety on Apple's devices.



Every security claim about the benefits of vetting installable
software is actually an argument for a world where the user can
choose which security vetting entity to trust
. This world
requires free software. You can think of this as the monopoly
Apple has -- a monopoly on who gets to decide what software is
installable and usable on iOS devices. There are no significant
competitors because Apple threatens them with legal action, and
takes extreme technical measures to stop users from trying them
out.



Instead of trying to maintain the status quo one court case after
the other, it is time to evolve, Apple, move forward with
freedom, not against it. As one of the most successful and
richest companies in the world, we can not let it tell us that
absolute control over our user freedom is a justifiable price to
pay to make sure its technology is up to par. Users deserve the
freedom to decide what programs they want to install and run on
their devices. Developers deserve a market place where they can
distribute their work. Apple is trying to hold on to the power
they currently have, but we have to rally for change.



If we do, Apple will have no choice but to stop trying to hold
users hostage on its platforms. But we also need to keep our eyes
on the goal. Just because some parties are fighting to take power
away from Apple, we cannot sit back and let power transfer from
one proprietary organization to another. Governments need to take
measures and proper legislation needs to be established, not to
assure financial gain for anyone, but for free software
developers to distribute and fund their work, and, and for the
freedom for users to control our own devices, to install and to
run the software we choose.



Zoë Kooyman

Program Manager








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*Read and share online: *


*Please consider adding to your address book, which will
ensure that our messages reach you and not your spam box.*

Dear Ruben Safir,

Imagine your local farmers market: every Saturday the whole town
comes together to purchase fresh and homemade goods, enjoy the
entertainment, and find that there is always something for
everyone. Whatever you need, you can find it here, and anyone can
sign up to have their own little stand. It is a wonderful place,
or so it seems. Now, imagine starting out as a pumpkin farmer,
and you want to sell your pumpkins at this market. The market
owner asks 30% of every pumpkin that you sell. It's steep, but
the market owner -- we'll call him *Mr. Apple* -- owns all the
markets in your area, so you have little choice.

Let's continue this analogy and imagine that, since it is a
little hard for you to make ends meet, you decide to tell your
customers that they can come visit you at your farm to purchase
pumpkins. *Mr. Apple* overhears and shuts your stand down. You
explain that your business cannot be profitable this way, but the
grumpy market owner says that you can either comply or find
another place. At the end of your rope, you look for information
about starting your own farmers market, but it seems *Mr. Apple*
owns every building in town.

In the midst of Apple announcing its new products, attention is
drawn away from its ongoing battle to maintain its subjugation
over users globally. The Netherlands’ [Authority for Consumers
and Markets (ACM)][1] last month informed the U.S. technology
giant of its decision that the rules around the in-app payment
system are anticompetitive, making it the first antitrust
regulator to conclude that the company has abused market power in
the App Store. And while Apple is appealing this verdict, the
European Union is charging the company with [another antitrust
claim][2] concerning the App Store.

[1]: https://www.theglobeandmail.com/business/international-business/european-business/article-dutch-watchdog-finds-apples-app-store-payment-rules-are-anti/
[2]: https://www.thehindu.com/sci-tech/technology/apple-to-face-eu-antitrust-charge-over-nfc-chip/article36871254.ece

Globally, about 17% of all mobile phone users have an iPhone, but
Apple products and the iOS operating system are more popular in
the West, which has a substantial effect on those numbers. To
illustrate, in March 2021, [47% of all smartphone users][3] in
the United States were iPhone users. Apple holds 56.7% of the
United States mobile operating system market share, and in Europe
this is 30% (increased from almost 27% last year). It will come
as no surprise that Google Play and the Apple App Store are the
two main distributors of mobile apps globally. These numbers
illustrate further what our pumpkin farmer experiences: You
either play the game, follow the rules, and pay the fees
[arbitrarily determined by Apple][4], or you lose access to your
potential customers. However, you *can* install a 3rd party
application market on Android phones. One of them, called
[F-Droid][5], is one that exclusively distributes free software.

[3]: https://www.statista.com/statistics/236550/percentage-of-us-population-that-own-a-iphone-smartphone/
[4]: https://www.tweaktown.com/news/81567/apples-30-app-store-commission-is-supracompetitive-court-declares/index.html
[5]: https://f-droid.org/

As the judge in the recent *[Epic Games v Apple][6]* lawsuit in
the United States stated in her nearly 200 page court
opinion, "not every business is entitled to have access to what
is effectively shelf space if they cannot afford to pay a
commission to the platform host." The positions of Apple or
Google are hard to fight, because both organizations are
extremely powerful and they are financially able to protect this
power. Another reason is that court and governments globally lack
in-house technical expertise, they have to rely on
so-called "experts," who have immense influence on the
verdict. But most importantly, legislation on issues pertaining
to technology is so far behind that legal conclusions are
difficult to draw, and mostly appealed.

[6]: https://s3.documentcloud.org/documents/21060631/apple-epic-judgement.pdf

Why is it so hard to show that Apple is in the wrong here? *Epic
Games v Apple* sheds some light on this. To prove Apple was
monopolizing the market, it had to be established first what
market Apple would have this monopoly in. Apple has a hand in
many different markets. To name a few, the mobile phone market,
iOS apps, and the bigger gaming market. In this instance, it was
settled that the market was mobile game payments. In the
aforementioned case in the Netherlands, the focus was reduced to
primarily dating market apps.

These results [affect the verdict greatly][7], "Epic claimed
Apple had abused a monopoly on the iOS app ecosystem; Apple
claimed Fortnite was playing in the more competitive overall
digital game market." The conclusion bypasses Apple's control
over users of mobile phones and the App Store any iOS user is
controlled by, because Apple does not have a monopoly in *mobile
gaming*... yet.

[7]: https://www.theverge.com/2021/9/12/22667694/epic-v-apple-trial-fortnite-judge-yvonne-gonzalez-rogers-final-ruling-injunction-breakdown

Epic Games may have failed to demonstrate conclusively the
monopolist position of Apple when it comes to mobile game
payments, but according to Judge Yvonne Gonzalez Rogers of the
United States District Court for the Northern District of
California, "Apple’s anti-steering provisions hide critical
information from consumers and illegally stifle consumer
choice. When coupled with Apple’s incipient antitrust violations,
these anti-steering provisions are anticompetitive and a
nationwide remedy to eliminate those provisions is warranted."
This is a small victory for developers who would be allowed to
link to other in-app purchases and could potentially bypass
Apple's cut. The case of *Epic Games v Apple* is interesting
because it shakes the position of Apple, but let's not forget
that Epic Games itself has no intention for its users to be any
more free than Apple.

Nothing may come of this particular case either, as it will be
[held up in appeals][8] for the coming years, but countries all
over the world have come to realize that the position Apple has
ascribed itself violates people's rights, developer or
otherwise. In addition to the new charges from the [European
Committee][9], a parallel initiative to the *Epic Games v Apple*
court ruling in the US is the [Open App Markets Act][10], proposed
by Senators Amy Klobuchar, Richard Blumenthal, and Marsha
Blackburn, which would place a variety of restrictions on major
app marketplaces in order to protect competition. On August 31,
[South Korea passed new regulations][11] requiring Apple to accept
alternate payments in their respective app stores. Apple has made
other concessions in recent months as well, including
allowing "reader apps," any app that requires a subscription to
use, to direct users to their own [Web sites for
payments][12]. That specific guideline change came in response to
a probe by Japan's Fair Trade Commission.

[8]: https://www.businessinsider.com/apple-is-appealing-epic-games-case-anti-steering-2021-10?international=true&r=US&IR=T
[9]: https://edition.cnn.com/2021/04/30/tech/apple-eu-antitrust/index.html
[10]: https://www.blumenthal.senate.gov/imo/media/doc/8.11.21%20-%20Open%20App%20Markets%20Act%20-%20Bill%20Text.pdf
[11]: https://arstechnica.com/gadgets/2021/08/south-korea-law-forces-google-and-apple-to-open-up-app-store-payments/
[12]: https://appleinsider.com/articles/21/09/08/us-lawmakers-moving-forward-with-app-store-bill-despite-apple-changes

People, developers, and governments around the world are
beginning to rise against Apple's powerful and restrictive
position. According to a timeline [The Verge][13] put
together, "Apple has had to change more App Store policies
between August 26, 2021 to September 10, than in any other period
in its history." Apple is fighting to hold its grip on the App
Store, because it increasingly delivers a large percentage of its
annual profits at [an immense margin][14]. Apple (and Google)
often cite [safety and keeping users secure from malicious
software][15] as the main reasons why they should have the
unbridled right to control how and which software is distributed
to millions of users, and often also the main reason for imposing
Digital Restrictions Management (DRM), but at a margin estimated
at nearly 72%, you would think that they can afford to protect
users *and* their freedom.

[13]: https://www.theverge.com/22667242/apple-app-store-major-policy-changes-history
[14]: https://moneyprofitreport.com/epic-games-court-ruling-unlikely-to-seriously-damage-apples-services-business/
[15]: https://edition.cnn.com/2020/09/25/tech/apple-fortnite-epic-games-lawsuit/index.html

Threatening danger, fraud, or malware, are all clever and often
used ways of scaring users into agreeing to ever more restricting
user terms and conditions. The cost of developing ways to keep
users safe is not about finances, but power. Besides limiting
developers financially, they can also not distribute free
software via Apple. Again, under the guise of "protection,"
Apple's App Store only allows technologically restricted
software. And make no mistake, despite misleading advertising,
there is also [no freedom for users][16] in the way Apple runs
its App Store. We must remember that having freedom is
not "insecure," rather, it is a [precondition for true
privacy][17]. Without access to source code, we can never verify
privacy, or safety on Apple's devices.

[16]: https://www.fsf.org/campaigns/apple
[17]: https://www.fsf.org/bulletin/2019/spring/its-not-just-about-privacy

Every security claim about the benefits of vetting installable
software is actually an argument for a world where the *user can
choose which security vetting entity to trust*. This world
requires free software. You can think of this as the monopoly
Apple has -- a monopoly on who gets to decide what software is
installable and usable on iOS devices. There are no significant
competitors because Apple threatens them with legal action, and
takes extreme technical measures to stop users from trying them
out.

Instead of trying to maintain the status quo one court case after
the other, it is time to evolve, Apple, move forward *with*
freedom, not against it. As one of the most successful and
richest companies in the world, we can not let it tell us that
absolute control over our user freedom is a justifiable price to
pay to make sure its technology is up to par. Users deserve the
freedom to decide what programs they want to install and run on
their devices. Developers deserve a market place where they can
distribute their work. Apple is trying to hold on to the power
they currently have, but we have to rally [for change][18].

[18]: https://www.defectivebydesign.org/apple#email

If we do, Apple will have no choice but to stop trying to hold
users hostage on its platforms. But we also need to keep our eyes
on the goal. Just because some parties are fighting to take power
away from Apple, we cannot sit back and let power transfer from
one proprietary organization to another. Governments need to take
measures and proper legislation needs to be established, not to
assure financial gain for anyone, but for free software
developers to distribute and fund their work, and, and for the
freedom for users to control our own devices, to install and to
run the software we choose.

Zoë Kooyman
Program Manager

--
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ensure that our messages reach you and not your spam box.



Dear Ruben Safir,



Imagine your local farmers market: every Saturday the whole town
comes together to purchase fresh and homemade goods, enjoy the
entertainment, and find that there is always something for
everyone. Whatever you need, you can find it here, and anyone can
sign up to have their own little stand. It is a wonderful place,
or so it seems. Now, imagine starting out as a pumpkin farmer,
and you want to sell your pumpkins at this market. The market
owner asks 30% of every pumpkin that you sell. It's steep, but
the market owner -- we'll call him Mr. Apple -- owns all the
markets in your area, so you have little choice.



Let's continue this analogy and imagine that, since it is a
little hard for you to make ends meet, you decide to tell your
customers that they can come visit you at your farm to purchase
pumpkins. Mr. Apple overhears and shuts your stand down. You
explain that your business cannot be profitable this way, but the
grumpy market owner says that you can either comply or find
another place. At the end of your rope, you look for information
about starting your own farmers market, but it seems Mr. Apple
owns every building in town.



In the midst of Apple announcing its new products, attention is
drawn away from its ongoing battle to maintain its subjugation
over users globally. The Netherlands’ Authority for Consumers
and Markets (ACM)
last month informed the U.S. technology
giant of its decision that the rules around the in-app payment
system are anticompetitive, making it the first antitrust
regulator to conclude that the company has abused market power in
the App Store. And while Apple is appealing this verdict, the
European Union is charging the company with another antitrust
claim
concerning the App Store.



Globally, about 17% of all mobile phone users have an iPhone, but
Apple products and the iOS operating system are more popular in
the West, which has a substantial effect on those numbers. To
illustrate, in March 2021, 47% of all smartphone users in
the United States were iPhone users. Apple holds 56.7% of the
United States mobile operating system market share, and in Europe
this is 30% (increased from almost 27% last year). It will come
as no surprise that Google Play and the Apple App Store are the
two main distributors of mobile apps globally. These numbers
illustrate further what our pumpkin farmer experiences: You
either play the game, follow the rules, and pay the fees
arbitrarily determined by Apple, or you lose access to your
potential customers. However, you can install a 3rd party
application market on Android phones. One of them, called
F-Droid, is one that exclusively distributes free software.



As the judge in the recent Epic Games v Apple lawsuit in
the United States stated in her nearly 200 page court
opinion, "not every business is entitled to have access to what
is effectively shelf space if they cannot afford to pay a
commission to the platform host." The positions of Apple or
Google are hard to fight, because both organizations are
extremely powerful and they are financially able to protect this
power. Another reason is that court and governments globally lack
in-house technical expertise, they have to rely on
so-called "experts," who have immense influence on the
verdict. But most importantly, legislation on issues pertaining
to technology is so far behind that legal conclusions are
difficult to draw, and mostly appealed.



Why is it so hard to show that Apple is in the wrong here? Epic
Games v Apple
sheds some light on this. To prove Apple was
monopolizing the market, it had to be established first what
market Apple would have this monopoly in. Apple has a hand in
many different markets. To name a few, the mobile phone market,
iOS apps, and the bigger gaming market. In this instance, it was
settled that the market was mobile game payments. In the
aforementioned case in the Netherlands, the focus was reduced to
primarily dating market apps.



These results affect the verdict greatly, "Epic claimed
Apple had abused a monopoly on the iOS app ecosystem; Apple
claimed Fortnite was playing in the more competitive overall
digital game market." The conclusion bypasses Apple's control
over users of mobile phones and the App Store any iOS user is
controlled by, because Apple does not have a monopoly in mobile
gaming
... yet.



Epic Games may have failed to demonstrate conclusively the
monopolist position of Apple when it comes to mobile game
payments, but according to Judge Yvonne Gonzalez Rogers of the
United States District Court for the Northern District of
California, "Apple’s anti-steering provisions hide critical
information from consumers and illegally stifle consumer
choice. When coupled with Apple’s incipient antitrust violations,
these anti-steering provisions are anticompetitive and a
nationwide remedy to eliminate those provisions is warranted."
This is a small victory for developers who would be allowed to
link to other in-app purchases and could potentially bypass
Apple's cut. The case of Epic Games v Apple is interesting
because it shakes the position of Apple, but let's not forget
that Epic Games itself has no intention for its users to be any
more free than Apple.



Nothing may come of this particular case either, as it will be
held up in appeals for the coming years, but countries all
over the world have come to realize that the position Apple has
ascribed itself violates people's rights, developer or
otherwise. In addition to the new charges from the European
Committee
, a parallel initiative to the Epic Games v Apple
court ruling in the US is the Open App Markets Act, proposed
by Senators Amy Klobuchar, Richard Blumenthal, and Marsha
Blackburn, which would place a variety of restrictions on major
app marketplaces in order to protect competition. On August 31,
South Korea passed new regulations requiring Apple to accept
alternate payments in their respective app stores. Apple has made
other concessions in recent months as well, including
allowing "reader apps," any app that requires a subscription to
use, to direct users to their own Web sites for
payments
. That specific guideline change came in response to
a probe by Japan's Fair Trade Commission.



People, developers, and governments around the world are
beginning to rise against Apple's powerful and restrictive
position. According to a timeline The Verge put
together, "Apple has had to change more App Store policies
between August 26, 2021 to September 10, than in any other period
in its history." Apple is fighting to hold its grip on the App
Store, because it increasingly delivers a large percentage of its
annual profits at an immense margin. Apple (and Google)
often cite safety and keeping users secure from malicious
software
as the main reasons why they should have the
unbridled right to control how and which software is distributed
to millions of users, and often also the main reason for imposing
Digital Restrictions Management (DRM), but at a margin estimated
at nearly 72%, you would think that they can afford to protect
users and their freedom.



Threatening danger, fraud, or malware, are all clever and often
used ways of scaring users into agreeing to ever more restricting
user terms and conditions. The cost of developing ways to keep
users safe is not about finances, but power. Besides limiting
developers financially, they can also not distribute free
software via Apple. Again, under the guise of "protection,"
Apple's App Store only allows technologically restricted
software. And make no mistake, despite misleading advertising,
there is also no freedom for users in the way Apple runs
its App Store. We must remember that having freedom is
not "insecure," rather, it is a precondition for true
privacy
. Without access to source code, we can never verify
privacy, or safety on Apple's devices.



Every security claim about the benefits of vetting installable
software is actually an argument for a world where the user can
choose which security vetting entity to trust
. This world
requires free software. You can think of this as the monopoly
Apple has -- a monopoly on who gets to decide what software is
installable and usable on iOS devices. There are no significant
competitors because Apple threatens them with legal action, and
takes extreme technical measures to stop users from trying them
out.



Instead of trying to maintain the status quo one court case after
the other, it is time to evolve, Apple, move forward with
freedom, not against it. As one of the most successful and
richest companies in the world, we can not let it tell us that
absolute control over our user freedom is a justifiable price to
pay to make sure its technology is up to par. Users deserve the
freedom to decide what programs they want to install and run on
their devices. Developers deserve a market place where they can
distribute their work. Apple is trying to hold on to the power
they currently have, but we have to rally for change.



If we do, Apple will have no choice but to stop trying to hold
users hostage on its platforms. But we also need to keep our eyes
on the goal. Just because some parties are fighting to take power
away from Apple, we cannot sit back and let power transfer from
one proprietary organization to another. Governments need to take
measures and proper legislation needs to be established, not to
assure financial gain for anyone, but for free software
developers to distribute and fund their work, and, and for the
freedom for users to control our own devices, to install and to
run the software we choose.



Zoë Kooyman

Program Manager








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  1. 2021-10-01 From: "Free Software Foundation" <info-at-fsf.org> Subject: [Hangout - NYLXS] Free Software Supporter - Issue 162, October 2021
  2. 2021-10-04 G?bor Szab? <gabor-at-szabgab.com> Subject: [Hangout - NYLXS] [Perlweekly] #532 - Hacktoberfest 2021
  3. 2021-10-04 Dudemanguy <dudemanguy-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] [s6] new adminsv + [new?]
  4. 2021-10-04 Javier <je-vv-at-e.email> Re: [Hangout - NYLXS] [artix-general] [s6] new adminsv + [new?]
  5. 2021-10-03 Javier <je-vv-at-e.email> Subject: [Hangout - NYLXS] [artix-general] [s6] new adminsv + [new?] network
  6. 2021-10-04 G?bor Szab? <gabor-at-szabgab.com> Subject: [Hangout - NYLXS] [Perlweekly] #532 - Hacktoberfest 2021
  7. 2021-10-04 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] the end is here
  8. 2021-10-04 Javier <je-vv-at-e.email> Subject: [Hangout - NYLXS] [artix-general] [python-pyqt6] Mistaken optional
  9. 2021-10-04 Javier <je-vv-at-e.email> Re: [Hangout - NYLXS] [artix-general] [s6] new adminsv + [new?]
  10. 2021-10-04 Dudemanguy <dudemanguy-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] [s6] new adminsv + [new?]
  11. 2021-10-03 Javier <je-vv-at-e.email> Subject: [Hangout - NYLXS] [artix-general] [s6] new adminsv + [new?] network
  12. 2021-10-03 Juraj Oravec <sgorava-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] [mrbrklyn-at-panix.com: RSA
  13. 2021-10-06 Daniel Ferradal <dferradal-at-apache.org> Re: [Hangout - NYLXS] [users-at-httpd] Stupid question on mod_header
  14. 2021-10-06 From: "Free Software Foundation" <info-at-fsf.org> Subject: [Hangout - NYLXS] LibrePlanet 2022 returns online: Submit your
  15. 2021-10-10 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] I lost my sister today
  16. 2021-10-11 G?bor Szab? <gabor-at-szabgab.com> Subject: [Hangout - NYLXS] [Perlweekly] #533 - Consulting work
  17. 2021-10-16 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] this is still broken - please fix the crop
  18. 2021-10-18 G?bor Szab? <gabor-at-szabgab.com> Subject: [Hangout - NYLXS] [Perlweekly] #534 - Are you CPAN contributor?
  19. 2021-10-18 IEEE Engineering in Medicine and Biology Society <noreply-at-embs.org> Subject: [Hangout - NYLXS] IEEE EMBS Clinical System Identification Virtual
  20. 2021-10-18 aviva <aviva-at-gmx.us> Subject: [Hangout - NYLXS] cancel this
  21. 2021-10-18 scott smart via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  22. 2021-10-19 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  23. 2021-10-18 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  24. 2021-10-19 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  25. 2021-10-19 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  26. 2021-10-18 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  27. 2021-10-18 Liam R E Quin <liam-at-holoweb.net> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  28. 2021-10-18 Ken Moffat via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  29. 2021-10-18 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  30. 2021-10-18 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  31. 2021-10-18 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  32. 2021-10-18 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  33. 2021-10-17 From: "Rick Strong" <rnstrong-at-primus.ca> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  34. 2021-10-19 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  35. 2021-10-18 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  36. 2021-10-17 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  37. 2021-10-18 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  38. 2021-10-17 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  39. 2021-10-17 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  40. 2021-10-17 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  41. 2021-10-17 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  42. 2021-10-17 Liam R E Quin <liam-at-holoweb.net> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  43. 2021-10-16 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  44. 2021-10-17 Ofnuts via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  45. 2021-10-16 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  46. 2021-10-16 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Orientations, Copyright Notices,
  47. 2021-10-16 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  48. 2021-10-16 Cliff Pratt via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  49. 2021-10-16 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  50. 2021-10-16 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Subject: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  51. 2021-10-16 Liam R E Quin <liam-at-holoweb.net> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  52. 2021-10-12 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] [Gimp-user] Directory Reading is failing
  53. 2021-10-12 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] [Gimp-user] Directory Reading is failing
  54. 2021-10-19 facebook <facebook-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  55. 2021-10-18 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] text mode, need instruct sequence
  56. 2021-10-18 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] text mode, need instruct sequence
  57. 2021-10-18 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] text mode, need instruct sequence
  58. 2021-10-18 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] text mode, need instruct sequence
  59. 2021-10-19 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] text mode, need instruct sequence
  60. 2021-10-18 Luis Falcon <falcon-at-gnuhealth.org> Subject: [Hangout - NYLXS] Release of MyGNUHealth 1.0.5
  61. 2021-10-19 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  62. 2021-10-20 From: =?utf-8?Q?Zo=C3=AB_Kooyman=2C_FSF?= <info-at-fsf.org> Subject: [Hangout - NYLXS] Pumpkins, markets, and one bad Apple
  63. 2021-10-20 Gene Heskett <gheskett-at-shentel.net> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  64. 2021-10-19 From: "Rick Strong" <rnstrong-at-primus.ca> Re: [Hangout - NYLXS] [Gimp-user] Gimp on Microsoft Store
  65. 2021-10-20 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  66. 2021-10-19 Cliff Pratt via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  67. 2021-10-19 facebook <facebook-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  68. 2021-10-19 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Problem with paintbrush tool
  69. 2021-10-19 Kevin Cozens <kevin-at-ve3syb.ca> Re: [Hangout - NYLXS] [Gimp-user] script-fu question
  70. 2021-10-19 Ken Moffat via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  71. 2021-10-19 Judy <judy-at-corozal.com> Subject: [Hangout - NYLXS] [Gimp-user] Problem with paintbrush tool
  72. 2021-10-19 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  73. 2021-10-19 Ofnuts via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  74. 2021-10-20 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] =?utf-8?q?Fwd=3A_Mail_Clerk_/_Laborer_?=
  75. 2021-10-20 Ruben Safir <ruben.safir-at-my.liu.edu> Subject: [Hangout - NYLXS] Intel's In House Linux - Clear Linux
  76. 2021-10-21 Liam R E Quin <liam-at-holoweb.net> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  77. 2021-10-21 Dedeco Balaco via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Debian 11, updated,
  78. 2021-10-21 Gene Heskett <gheskett-at-shentel.net> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  79. 2021-10-21 Pharma Update News Service <admin-at-pharmaupdatenewsservice.com> Subject: [Hangout - NYLXS] WHITEPAPER: Automation and Data Analytics in
  80. 2021-10-22 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [artix-general] My alarm clock is now broken
  81. 2021-10-22 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [artix-general] My alarm clock is now broken
  82. 2021-10-22 artist <artist-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] libvpx conflict
  83. 2021-10-22 P3D3F <p3d3f-at-riseup.net> Subject: [Hangout - NYLXS] [artix-general] libvpx conflict
  84. 2021-10-22 Simon Budig <simon-at-budig.de> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  85. 2021-10-22 Cliff Pratt <enkiduonthenet-at-gmail.com> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  86. 2021-10-22 Cliff Pratt via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  87. 2021-10-23 Philippe Delavalade <philippe.delavalade-at-orange.fr> Subject: [Hangout - NYLXS] [artix-general] Can't install
  88. 2021-10-23 artist <artist-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] Can't install
  89. 2021-10-25 G?bor Szab? <gabor-at-szabgab.com> Subject: [Hangout - NYLXS] [Perlweekly] #535 - Exercism and Perl
  90. 2021-10-25 Jeff Pohlmeyer <yetanothergeek-at-gmail.com> Re: [Hangout - NYLXS] [artix-general] Can't install
  91. 2021-10-24 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Can't install
  92. 2021-10-25 Jeff Pohlmeyer <yetanothergeek-at-gmail.com> Re: [Hangout - NYLXS] [artix-general] Can't install
  93. 2021-10-24 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Can't install
  94. 2021-10-26 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] NYS SUrvailence technologies
  95. 2021-10-25 Jim Tappe <jtappe-at-gmail.com> Re: [Hangout - NYLXS] Apache 2.4
  96. 2021-10-24 Jim Tappe <jtappe-at-gmail.com> Subject: [Hangout - NYLXS] Apache 2.4
  97. 2021-10-15 Steve Hay <stevehay-at-apache.org> Subject: [Hangout - NYLXS] [RELEASE CANDIDATE] Apache-Test-1.43 RC1
  98. 2021-10-15 Steve Hay <stevehay-at-apache.org> Subject: [Hangout - NYLXS] [RELEASE CANDIDATE] Apache-Test-1.43 RC1
  99. 2021-10-26 Marko Lindqvist <cazfi74-at-gmail.com> Re: [Hangout - NYLXS] New libtool maintainer: request for feedback
  100. 2021-10-26 Werner LEMBERG <wl-at-gnu.org> Re: [Hangout - NYLXS] New libtool maintainer: request for feedback
  101. 2021-10-26 Alex Ameen <alex.ameen.tx-at-gmail.com> Re: [Hangout - NYLXS] New libtool maintainer: request for feedback
  102. 2021-10-26 Marko Lindqvist <cazfi74-at-gmail.com> Re: [Hangout - NYLXS] New libtool maintainer: request for feedback
  103. 2021-10-26 Alex Ameen <alex.ameen.tx-at-gmail.com> Re: [Hangout - NYLXS] New libtool maintainer: request for feedback
  104. 2021-10-26 From: "Professional Career Services" <nj-at-nj.pcsjobs.org> Subject: [Hangout - NYLXS] PCS Postings October 26
  105. 2021-10-27 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Hangout - NYLXS] [ Docs ] backlash-on-college-campuses
  106. 2021-10-26 Alex Ameen <alex.ameen.tx-at-gmail.com> Re: [Hangout - NYLXS] New libtool maintainer: request for feedback
  107. 2021-10-28 Dudemanguy <dudemanguy-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] Problems installing artix
  108. 2021-10-28 Javier <je-vv-at-e.email> Re: [Hangout - NYLXS] [artix-general] Problems installing artix
  109. 2021-10-28 Philippe Delavalade <philippe.delavalade-at-orange.fr> Subject: [Hangout - NYLXS] [artix-general] Problems installing artix
  110. 2021-10-27 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  111. 2021-10-22 Andrew Maxwell via gimp-user-list <gimp-user-list-at-gnome.org> Subject: [Hangout - NYLXS] [Gimp-user] Using GIMP
  112. 2021-10-27 Simon Budig <simon-at-budig.de> Re: [Hangout - NYLXS] [Gimp-user] Using GIMP
  113. 2021-10-26 Jean-Pierre HOARAU <jean-pierre-at-hoarau.info> Re: [Hangout - NYLXS] [Gimp-user] Keywords of script-fu language.
  114. 2021-10-26 Jean-Pierre HOARAU <jean-pierre-at-hoarau.info> Subject: [Hangout - NYLXS] [Gimp-user] Keywords of script-fu language.
  115. 2021-10-29 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] The Linux Journal is not quite dead yet
  116. 2021-10-29 Ruben Safir <ruben-at-mrbrklyn.com> Subject: [Hangout - NYLXS] not bending the rules
  117. 2021-10-29 Dudemanguy <dudemanguy-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] Problems installing artix
  118. 2021-10-29 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Problems installing artix
  119. 2021-10-29 Dudemanguy <dudemanguy-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] Problems installing artix
  120. 2021-10-30 From: "Xavier B." <somenxavier-at-posteo.net> Re: [Hangout - NYLXS] [artix-general] Many questions about
  121. 2021-10-30 epektasis <rptnix-at-amerytel.net> Re: [Hangout - NYLXS] [artix-general] Many questions about
  122. 2021-10-30 Philippe Delavalade <philippe.delavalade-at-orange.fr> Subject: [Hangout - NYLXS] [artix-general] Many questions about configuration
  123. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  124. 2021-10-31 Jeff Pohlmeyer <yetanothergeek-at-gmail.com> Re: [Hangout - NYLXS] [artix-general] Many questions about
  125. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  126. 2021-10-30 Qontinuum <qontinuum-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] Many questions about
  127. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  128. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  129. 2021-10-30 Jeff Pohlmeyer <yetanothergeek-at-gmail.com> Re: [Hangout - NYLXS] [artix-general] Many questions about
  130. 2021-10-31 Alexandre Oliva <lxoliva-at-fsfla.org> Subject: [Hangout - NYLXS] GNU Linux-libre 5.15-gnu
  131. 2021-10-31 James E Keenan <jkeenan-at-pobox.com> Re: [Hangout - NYLXS] DHA status?
  132. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  133. 2021-10-31 Jeff Pohlmeyer <yetanothergeek-at-gmail.com> Re: [Hangout - NYLXS] [artix-general] Many questions about
  134. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  135. 2021-10-30 Qontinuum <qontinuum-at-artixlinux.org> Re: [Hangout - NYLXS] [artix-general] Many questions about
  136. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  137. 2021-10-31 Philippe Delavalade <philippe.delavalade-at-orange.fr> Re: [Hangout - NYLXS] [artix-general] Many questions about
  138. 2021-10-30 Jeff Pohlmeyer <yetanothergeek-at-gmail.com> Re: [Hangout - NYLXS] [artix-general] Many questions about
  139. 2021-10-27 Alexandre Prokoudine via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop
  140. 2021-10-30 Ofnuts via gimp-user-list <gimp-user-list-at-gnome.org> Re: [Hangout - NYLXS] [Gimp-user] Canvas Size on Crop

NYLXS are Do'ers and the first step of Doing is Joining! Join NYLXS and make a difference in your community today!